Adventures of The Vale
Asmodeus is the evil god of tyranny and domination. He
rules the Nine Hells with an iron fist and a silver tongue.
Aside from devils, evil creatures such as rakshasas pay
him homage, and evil tieOings and warlocks are drawn
to his dark cults.
His rules are strict and his punishments
.. Seek power over others, that YOll might rule
with strength as the Lord of Hell does .
.. Repay evil with evil. If others are kind to you, exploit their weakness for
your own gain .
.. Show neither pity nor mercy to those who are caught underfoot as you
climb your way to power. The weak do not deserve compassion.
The good god of change, Avandra delights in freedom,
trade, travel, adventure, and the frontier. Her temples
are few in civilized lands, but her wayside shrines
appear throughout the world. HalOings, merchants,
and all types of adventurers are drawn to her worship,
and many people raise a glass in her honor, viewing her
as the god ofluck.
Her commandments are few:
.. Luck favors the bold. Take your fate into your own hands, and Avandra
smiles upon you .
.. Strike back against those who would rob you ofyour freedom and urge
others to fight for their own liberty .
.. Change is inevitable, but it takes the work of the faithful to ensure that
change is for the better.
Called the Platinum Dragon, Bahamut is the lawful good
god ofjustice, protection, nobility, and honor. Lawful good
paladins often revere him, and metallic dragons worship
him as the first of their kind. Monarchs are crowned in
He commands his followers thus:
.. Uphold the highest ideals of honor and justice .
.. Be constantly vigilant against evil and oppose it on all
.. Protect the weak, liberate the oppressed, and defend just order.
Bane is the evil god of war and conquest. Militaristic nations of
humans and goblins serve him and conquer in his name. Evil
fighters and paladins serve him.
He commands his worshipers to:
• Never allow your fear to gain mastery over you, but
drive it into the hearts ofyour foes .
• Punish insubordination and disorder.
• Hone your combat skiJ]s to perfection, whether you are a might)’ general or
a lone mercenary.
The unaligned god of spring, beauty, and the arts, Corell on is
the patron of arcane magic and the fey. He seeded the world
with arcane magic and planted the most ancient forests.
Artists and musicians worship him, as do those who view
their spellcasting as an art, and his shrines can be found
throughout the Feywild. He despises Lolth and her priestesses
for leading the drow astray.
He urges his followers thus:
• Cultivate beauty in all that you do, whether you’re casting a
spell, composing a saga, strumming a lute , or practicing the
• Seek out lost magic items, forgotten rituals, and ancient works of art. Corel -
Ion might have inspired them in the world ’s first days.
• Thwart the followers of Lolth at every opportunity.
Erathis is the unaligned god of civilization. She is the muse of
great invention, founder of cities, and author oflaws. Rulers,
judges, pioneers, and devoted citizens revere her, and 1M her temples hold prominent places in most of the world’s
Her laws are many, but their purpose isstraightforward :
• Work with others to achieve your goals. Community and
order are always stronger than the disjointed efforts oflone individuals.
• Tame the wilderness to make it fit for habitation, and defend the light of
civilization against the encroaching darkness.
• Seek out new ideas, new inventions, new lands to inhabit, new wilderness
to conquer. Build machines, build cities, build empires.
Gruumsh is the chaotic evil god of destruction, lord of
marauding barbarian hordes. Where Bane commands
conquest, Gruumsh exhorts his followers to slaughter and
pillage. Orcs are his fervent followers, and they bear a particular
hatred for elves and eladrin because Corellon put
out one ofGruumsh’s eyes.
The One-Eyed God gives simple orders to his followers:
• Conquer and destroy.
• Let your strength crush the weak.
• Do as you will, and let no one stop you.
loun is the unaligned god of knowledge, skill, and prophecy.
Sages, seers, and tacticians revere her, as do all who live by
their knowledge and mental power. Corellon is the patron of
arcane magic, but loun is the patron of its study. Libraries and
wizard academies are built in her name.
Her commands are also teachings:
• Seek the perfection ofyour mind by bringing reason, perception, and
emotion into balance with one another.
• Accumulate, preserve, and distribute knowledge in all forms. Pursue education,
build libraries, and seek out lost and ancient lore.
• Be watchful at all times for the followers ofVecna, who seek to control
knowledge and keep secrets. Oppose their schemes, unmask their secrets,
and blind them with the light of truth and reason.
Kord is the unaligned storm god and the lord of battle. He
revels in strength, battlefield prowess, and thunder. Fighters
and athletes revere him. He is a mercurial god, unbridled
and wild, who summons storms over land and sea; those who
hope for better weather appease him with prayers and spirited
He gives few commands:
• Be strong, but do not use your strength for wanton
• Be brave and scorn cowardice in any form.
• Prove your might in battle to win glory and renown.
Lolth is the chaotic evil god ofshadow. lies, and spiders.
Scheming and treachery are her commands. and her priests are
a constant force of disruption in the otherwise stable society of
the evil drow. Though she is properly a god and not a demon.
she is called Demon Queen of Spiders.
She demands that her followers:
• Do whatever it takes to gain and hold power.
• Rely on stealth and slander in preference to outright confrontation.
• Seek the death of elves and eladrin at every opportunity.
Melora is the unaligned god of the wilderness and the
sea. She is both the wild beast and the peaceful forest. the
raging whirlpool and the quiet desert. Rangers. hunters,
and elves revere her. and sailors make offerings to her
before beginning their voyages.
Her strictures are these:
• Protect the wild places of the world from destruction and overuse. Oppose
the rampant spread of cities and empires.
• Hunt aberrant monsters and other abominations of nature.
• Do not fear or condemn the savagery of nature. Live in harmony with the
Moradin is the lawful good god of creation and patron
of artisans. especially miners and smiths. He carved the
mountains from primordial earth and is the guardian and
protector of the hearth and the family. Dwarves from all
walks oflife follow him.
He demands these behaviors of his followers:
• Meet adversity with stoicism and tenacity.
• Demonstrate loyalty to your family. your clan. your
leaders. and your people.
• Strive to make a mark on the world. a lasting legacy. To make something
that lasts is the highest good. whether you are a smith working at a forge or
a ruler building a dynasty.
The good god of the sun and summer, Pelor is the keeper
of time. He supports those in need and opposes all that is
evil. As the lord of agriculture and the bountiful harvest,
he is the deity most commonly worshiped by ordinary
humans, and his priests are well received wherever they
go. Paladins and rangers are found among his worshipers.
He directs his followers thus:
• Alleviate suffering wherever you find it.
• Bring Pelor’s light into places of darkness, showing kindness, mercy, and
• Be watchful against evil.
The Raven Queen
The name of the unaligned god of death is long forgotten, but
she is called the Raven Queen. She is the spinner of fate and
the patron ofwinter. She marks the end of each mortal life, and
mourners call upon her during funeral rites, in the hope that she
will guard the departed from the curse ofunde ath.
She expects her followers to abide by these commandments:
• Hold no pity for those who suffer and die, for death is the
natural end of life.
• Bring down the proud who try to cast offthe chains offate. Punish hubris
where you find it.
• Watch for the cults of Ore us and stamp them out whenever they arise. The
Demon Prince of the Undead seeks to claim the Raven Queen’s throne.
The unaligned god of the moon and autumn, Sehanine
is the patron of trickery and illusions. She has close ties
to Corellon and Melora and is a favorite deity among
elves and haInings. She is also the god oflove, who sends
shadows to cloak lovers’ trysts. Scouts and thieves ask for
her blessing on their work.
Her teachings are simple:
• Follow your goals and seek your own destiny.
• Keep to the shadows, avoiding the blazing light of
zealous good and the utter darkness ofevil.
• Seek new horizons and new experiences, and let nothing tie you down.
Tharizdun is the chaotic evil god who created the Abyss. His
name is rarely spoken and even the fact of his existence is not
widely known. A few scattered cults of demented followers
revere him, calling him the Chained God or the Elder Elemental
Tharizdun doesn’t speak to his followers, so his commands
are unknown, but his cults teach their members to:
• Channel power to the Chained God, so he can break his
• Retrieve lost relics and shrines to the Chained God.
• Pursue the obliteration of the world. in anticipation of the Chained God’s
Tia mat is the evil god ofwealth, greed, and envy. She is
the patron of chromatic dragons and those whose lust for
wealth overrides any other goal or concern.
She commands her followers to:
• Hoard wealth, acquiring much and spending little. Wealth is its own
• Forgive no slight and leave no wrong unpunished.
• Take what you desire from others. Those who lack the strength to defend
their possessions are not worthy to own them.
Torog is the evil god of the Underdark, patron ofjailers
and torturers. Common superstition holds that ifhis
name is spoken, the King that Crawls burrows up from
below and drags the hapless speaker underground to an
eternity of imprisonment and torture. Jailers and tortur·
ers pray to him in deep caves and cellars, and creatures
of the Underdark revere him as well.
He teaches his worshipers to:
• Seek out and revere the deep places beneath the earth.
• Delight in the giving of pain, and consider pain you receive as homage to
• Bind tightly what is in your charge, and restrain those who wander free.
Vecna is the evil god of undead, necromancy, and secrets.
He rules that which is not meant to be known and that
which people wish to keep secret. Evil spellcasters and
conspirators pay him homage.
He commands them to:
• Never reveal all you know.
• Find the seed of darkness in your heart and nourish
it; find it in others and exp:oit it to your advantage.
• Oppose the followers of all other deities so that Vecna alone can rule the
Zehir is the evil god ofdarkness, poison, and assassins. Snakes are
his favored creation, and the yuan-ti revere him above an other gods,
ofTering sacrifice to him in pits full of writhing serpents.
He urges his followers to:
• Hide under the cloak of night, that your deeds might be kept in
• Kill in Zehir’s name ane offer each murder as a sacrifice.
• Delight in poison, and surround yourself with snakes.